Weather Painters Deck Breakdown

Cards Usage Statistic

Main Deck

 Rarity
Gadarla, the Mystery Dust Kaiju
 Rarity
Gadarla, the Mystery Dust Kaiju
 Rarity
Gadarla, the Mystery Dust Kaiju
WIND 8
Gadarla, the Mystery Dust Kaiju
  • ATK:

  • 2700

  • DEF:

  • 1600


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.

UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

N Rarity
The Weather Painter Cloud
N Rarity
The Weather Painter Cloud
N Rarity
The Weather Painter Cloud
WIND 3
The Weather Painter Cloud
  • ATK:

  • 1500

  • DEF:

  • 1000


If another face-up "The Weather" card you control is sent to the GY: You can target up to 2 "The Weather" Spells/Traps in your GY; place them face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Cloud" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.

UR Rarity
The Weather Painter Snow
UR Rarity
The Weather Painter Snow
UR Rarity
The Weather Painter Snow
EARTH 3
The Weather Painter Snow
  • ATK:

  • 0

  • DEF:

  • 2200


When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Snow" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.

R Rarity
The Weather Painter Thunder
R Rarity
The Weather Painter Thunder
R Rarity
The Weather Painter Thunder
LIGHT 3
The Weather Painter Thunder
  • ATK:

  • 1700

  • DEF:

  • 0


You can send 1 face-up Continuous Spell/Trap you control to the GY; place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Thunder" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.

UR Rarity
Super Polymerization
UR Rarity
Super Polymerization
UR Rarity
Super Polymerization
Spell Quick
Super Polymerization

    Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



    Tag(s):

    R Rarity
    The Weather Cloudy Canvas
    R Rarity
    The Weather Cloudy Canvas
    R Rarity
    The Weather Cloudy Canvas
    Spell Continuous
    The Weather Cloudy Canvas

      "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● You can banish this card, then target 1 face-up monster on the field (except during the Damage Step) (Quick Effect); halve its current ATK for the rest of this turn, but it can attack directly this turn. You can only control 1 "The Weather Cloudy Canvas".

      SR Rarity
      The Weather Snowy Canvas
      SR Rarity
      The Weather Snowy Canvas
      SR Rarity
      The Weather Snowy Canvas
      Spell Continuous
      The Weather Snowy Canvas

        "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● You can banish this card (Quick Effect); add 1 "The Weather" card from your Deck to your hand, also you cannot add cards from your Deck to your hand for the rest of this turn, except by drawing them. You can only control 1 "The Weather Snowy Canvas".

        UR Rarity
        Drowning Mirror Force
        UR Rarity
        Drowning Mirror Force
        UR Rarity
        Drowning Mirror Force
        Trap Normal
        Drowning Mirror Force

          When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.

          UR Rarity
          Ice Dragon's Prison
          UR Rarity
          Ice Dragon's Prison
          UR Rarity
          Ice Dragon's Prison
          Trap Normal
          Ice Dragon's Prison

            Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

            UR Rarity
            Lost Wind
            UR Rarity
            Lost Wind
            UR Rarity
            Lost Wind
            Trap Normal
            Lost Wind

              Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

              SR Rarity
              The Weather Thundery Canvas
              SR Rarity
              The Weather Thundery Canvas
              SR Rarity
              The Weather Thundery Canvas
              Trap Continuous
              The Weather Thundery Canvas

                "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● At the start of the Damage Step, if this card battles an opponent's monster: You can banish this card; return that opponent's monster to the hand. You can only control 1 "The Weather Thundery Canvas".

                Extra Deck

                 Rarity
                Chimera the Illusion Beast
                 Rarity
                Chimera the Illusion Beast
                 Rarity
                Chimera the Illusion Beast
                DARK 8
                Chimera the Illusion Beast
                • ATK:

                • 3100

                • DEF:

                • 2800


                "Chimera the Flying Mythical Beast" + 1+ Illusion monsters This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can change that opponent's monster's ATK to 0, also negate its effects.

                 Rarity
                El Shaddoll Apkallone
                 Rarity
                El Shaddoll Apkallone
                 Rarity
                El Shaddoll Apkallone
                DARK 6
                El Shaddoll Apkallone
                • ATK:

                • 2500

                • DEF:

                • 2000


                2 "Shaddoll" monsters with different Attributes Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn. ● If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects. ● If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.

                UR Rarity
                Elemental HERO Great Tornado
                UR Rarity
                Elemental HERO Great Tornado
                UR Rarity
                Elemental HERO Great Tornado
                WIND 8
                Elemental HERO Great Tornado
                • ATK:

                • 2800

                • DEF:

                • 2200


                1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.

                UR Rarity
                Elemental HERO The Shining
                UR Rarity
                Elemental HERO The Shining
                UR Rarity
                Elemental HERO The Shining
                LIGHT 8
                Elemental HERO The Shining
                • ATK:

                • 2600

                • DEF:

                • 2100


                1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.

                 Rarity
                Masquerade the Blazing Dragon
                 Rarity
                Masquerade the Blazing Dragon
                 Rarity
                Masquerade the Blazing Dragon
                DARK 8
                Masquerade the Blazing Dragon
                • ATK:

                • 2500

                • DEF:

                • 2000


                1 "Despia" monster + 1 LIGHT or DARK monster While you control this Fusion Summoned card, your opponent must pay 600 LP to activate cards or effects. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster, while this card is in your GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Masquerade the Blazing Dragon" once per turn.

                SR Rarity
                Mudragon of the Swamp
                SR Rarity
                Mudragon of the Swamp
                SR Rarity
                Mudragon of the Swamp
                WATER 4
                Mudragon of the Swamp
                • ATK:

                • 1900

                • DEF:

                • 1600


                2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

                UR Rarity
                Starving Venom Fusion Dragon
                UR Rarity
                Starving Venom Fusion Dragon
                UR Rarity
                Starving Venom Fusion Dragon
                DARK 8
                Starving Venom Fusion Dragon
                • ATK:

                • 2800

                • DEF:

                • 2000


                2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.

                SR Rarity
                Bujinki Ahashima
                SR Rarity
                Bujinki Ahashima
                SR Rarity
                Bujinki Ahashima
                LIGHT
                Bujinki Ahashima
                • ATK:

                • 1500

                • LINK-2

                Link Arrow:

                Top

                Bottom-Right


                2 monsters with the same Level Cannot be used as Link Material. You can only use each of the following effects of "Bujinki Ahashima" once per turn. ● If this card is Link Summoned: You can Special Summon 2 monsters with the same Level, 1 from your hand and 1 from your GY, but negate their effects, and immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only. ● If an Xyz Monster this card points to activates an effect by detaching material(s) (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

                SR Rarity
                The Phantom Knights of Break Sword
                SR Rarity
                The Phantom Knights of Break Sword
                SR Rarity
                The Phantom Knights of Break Sword
                DARK
                The Phantom Knights of Break Sword
                • ATK:

                • 2000

                • DEF:

                • 1000


                2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

                Popular Skills

                LP Boost: X4: 100%
                LP Boost: X4

                Need 23 UR

                 Rarity
                Gadarla, the Mystery Dust Kaiju1 card
                UR Rarity
                Lord of the Heavenly Prison3 card
                UR Rarity
                Nibiru, the Primal Being1 card
                UR Rarity
                The Weather Painter Snow3 card
                 Rarity
                Chimera the Illusion Beast1 card
                 Rarity
                El Shaddoll Apkallone1 card
                UR Rarity
                Elemental HERO Great Tornado1 card
                UR Rarity
                Elemental HERO The Shining1 card
                 Rarity
                Masquerade the Blazing Dragon1 card
                UR Rarity
                Starving Venom Fusion Dragon1 card
                UR Rarity
                Super Polymerization1 card
                UR Rarity
                Drowning Mirror Force3 card
                UR Rarity
                Ice Dragon's Prison2 card
                UR Rarity
                Lost Wind3 card

                Main: 22 Extra: 9

                 Rarity
                Gadarla, the Mystery Dust Kaiju
                 Rarity
                Gadarla, the Mystery Dust Kaiju
                Gadarla, the Mystery Dust Kaiju
                WIND 8
                Gadarla, the Mystery Dust Kaiju
                • ATK:

                • 2700

                • DEF:

                • 1600


                You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


                UR Rarity
                Lord of the Heavenly Prison
                UR Rarity
                Lord of the Heavenly Prison
                Lord of the Heavenly Prison
                DARK 10
                Lord of the Heavenly Prison
                • ATK:

                • 3000

                • DEF:

                • 3000


                During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                UR Rarity
                Lord of the Heavenly Prison
                UR Rarity
                Lord of the Heavenly Prison
                Lord of the Heavenly Prison
                DARK 10
                Lord of the Heavenly Prison
                • ATK:

                • 3000

                • DEF:

                • 3000


                During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                UR Rarity
                Lord of the Heavenly Prison
                UR Rarity
                Lord of the Heavenly Prison
                Lord of the Heavenly Prison
                DARK 10
                Lord of the Heavenly Prison
                • ATK:

                • 3000

                • DEF:

                • 3000


                During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                UR Rarity
                Nibiru, the Primal Being
                UR Rarity
                Nibiru, the Primal Being
                Nibiru, the Primal Being
                LIGHT 11
                Nibiru, the Primal Being
                • ATK:

                • 3000

                • DEF:

                • 600


                During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                N Rarity
                The Weather Painter Cloud
                N Rarity
                The Weather Painter Cloud
                The Weather Painter Cloud
                WIND 3
                The Weather Painter Cloud
                • ATK:

                • 1500

                • DEF:

                • 1000


                If another face-up "The Weather" card you control is sent to the GY: You can target up to 2 "The Weather" Spells/Traps in your GY; place them face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Cloud" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.


                UR Rarity
                The Weather Painter Snow
                UR Rarity
                The Weather Painter Snow
                The Weather Painter Snow
                EARTH 3
                The Weather Painter Snow
                • ATK:

                • 0

                • DEF:

                • 2200


                When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Snow" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.


                UR Rarity
                The Weather Painter Snow
                UR Rarity
                The Weather Painter Snow
                The Weather Painter Snow
                EARTH 3
                The Weather Painter Snow
                • ATK:

                • 0

                • DEF:

                • 2200


                When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Snow" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.


                UR Rarity
                The Weather Painter Snow
                UR Rarity
                The Weather Painter Snow
                The Weather Painter Snow
                EARTH 3
                The Weather Painter Snow
                • ATK:

                • 0

                • DEF:

                • 2200


                When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Snow" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.


                R Rarity
                The Weather Painter Thunder
                R Rarity
                The Weather Painter Thunder
                The Weather Painter Thunder
                LIGHT 3
                The Weather Painter Thunder
                • ATK:

                • 1700

                • DEF:

                • 0


                You can send 1 face-up Continuous Spell/Trap you control to the GY; place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Thunder" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.


                UR Rarity
                Super Polymerization
                UR Rarity
                Super Polymerization
                Super Polymerization
                Spell Quick
                Super Polymerization

                  Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                  Tag(s):

                  R Rarity
                  The Weather Cloudy Canvas
                  R Rarity
                  The Weather Cloudy Canvas
                  The Weather Cloudy Canvas
                  Spell Continuous
                  The Weather Cloudy Canvas

                    "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● You can banish this card, then target 1 face-up monster on the field (except during the Damage Step) (Quick Effect); halve its current ATK for the rest of this turn, but it can attack directly this turn. You can only control 1 "The Weather Cloudy Canvas".


                    SR Rarity
                    The Weather Snowy Canvas
                    SR Rarity
                    The Weather Snowy Canvas
                    The Weather Snowy Canvas
                    Spell Continuous
                    The Weather Snowy Canvas

                      "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● You can banish this card (Quick Effect); add 1 "The Weather" card from your Deck to your hand, also you cannot add cards from your Deck to your hand for the rest of this turn, except by drawing them. You can only control 1 "The Weather Snowy Canvas".


                      UR Rarity
                      Drowning Mirror Force
                      UR Rarity
                      Drowning Mirror Force
                      Drowning Mirror Force
                      Trap Normal
                      Drowning Mirror Force

                        When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                        UR Rarity
                        Drowning Mirror Force
                        UR Rarity
                        Drowning Mirror Force
                        Drowning Mirror Force
                        Trap Normal
                        Drowning Mirror Force

                          When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                          UR Rarity
                          Drowning Mirror Force
                          UR Rarity
                          Drowning Mirror Force
                          Drowning Mirror Force
                          Trap Normal
                          Drowning Mirror Force

                            When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                            UR Rarity
                            Ice Dragon's Prison
                            UR Rarity
                            Ice Dragon's Prison
                            Ice Dragon's Prison
                            Trap Normal
                            Ice Dragon's Prison

                              Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                              UR Rarity
                              Ice Dragon's Prison
                              UR Rarity
                              Ice Dragon's Prison
                              Ice Dragon's Prison
                              Trap Normal
                              Ice Dragon's Prison

                                Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                UR Rarity
                                Lost Wind
                                UR Rarity
                                Lost Wind
                                Lost Wind
                                Trap Normal
                                Lost Wind

                                  Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                  UR Rarity
                                  Lost Wind
                                  UR Rarity
                                  Lost Wind
                                  Lost Wind
                                  Trap Normal
                                  Lost Wind

                                    Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                    UR Rarity
                                    Lost Wind
                                    UR Rarity
                                    Lost Wind
                                    Lost Wind
                                    Trap Normal
                                    Lost Wind

                                      Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                      SR Rarity
                                      The Weather Thundery Canvas
                                      SR Rarity
                                      The Weather Thundery Canvas
                                      The Weather Thundery Canvas
                                      Trap Continuous
                                      The Weather Thundery Canvas

                                        "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● At the start of the Damage Step, if this card battles an opponent's monster: You can banish this card; return that opponent's monster to the hand. You can only control 1 "The Weather Thundery Canvas".


                                         Rarity
                                        Chimera the Illusion Beast
                                         Rarity
                                        Chimera the Illusion Beast
                                        Chimera the Illusion Beast
                                        DARK 8
                                        Chimera the Illusion Beast
                                        • ATK:

                                        • 3100

                                        • DEF:

                                        • 2800


                                        "Chimera the Flying Mythical Beast" + 1+ Illusion monsters This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can change that opponent's monster's ATK to 0, also negate its effects.


                                         Rarity
                                        El Shaddoll Apkallone
                                         Rarity
                                        El Shaddoll Apkallone
                                        El Shaddoll Apkallone
                                        DARK 6
                                        El Shaddoll Apkallone
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        2 "Shaddoll" monsters with different Attributes Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn. ● If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects. ● If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.


                                        UR Rarity
                                        Elemental HERO Great Tornado
                                        UR Rarity
                                        Elemental HERO Great Tornado
                                        Elemental HERO Great Tornado
                                        WIND 8
                                        Elemental HERO Great Tornado
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2200


                                        1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                                        UR Rarity
                                        Elemental HERO The Shining
                                        UR Rarity
                                        Elemental HERO The Shining
                                        Elemental HERO The Shining
                                        LIGHT 8
                                        Elemental HERO The Shining
                                        • ATK:

                                        • 2600

                                        • DEF:

                                        • 2100


                                        1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.


                                         Rarity
                                        Masquerade the Blazing Dragon
                                         Rarity
                                        Masquerade the Blazing Dragon
                                        Masquerade the Blazing Dragon
                                        DARK 8
                                        Masquerade the Blazing Dragon
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        1 "Despia" monster + 1 LIGHT or DARK monster While you control this Fusion Summoned card, your opponent must pay 600 LP to activate cards or effects. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster, while this card is in your GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Masquerade the Blazing Dragon" once per turn.


                                        SR Rarity
                                        Mudragon of the Swamp
                                        SR Rarity
                                        Mudragon of the Swamp
                                        Mudragon of the Swamp
                                        WATER 4
                                        Mudragon of the Swamp
                                        • ATK:

                                        • 1900

                                        • DEF:

                                        • 1600


                                        2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                        UR Rarity
                                        Starving Venom Fusion Dragon
                                        UR Rarity
                                        Starving Venom Fusion Dragon
                                        Starving Venom Fusion Dragon
                                        DARK 8
                                        Starving Venom Fusion Dragon
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2000


                                        2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                        SR Rarity
                                        Bujinki Ahashima
                                        SR Rarity
                                        Bujinki Ahashima
                                        Bujinki Ahashima
                                        LIGHT
                                        Bujinki Ahashima
                                        • ATK:

                                        • 1500

                                        • LINK-2

                                        Link Arrow:

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                                        Bottom-Right


                                        2 monsters with the same Level Cannot be used as Link Material. You can only use each of the following effects of "Bujinki Ahashima" once per turn. ● If this card is Link Summoned: You can Special Summon 2 monsters with the same Level, 1 from your hand and 1 from your GY, but negate their effects, and immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only. ● If an Xyz Monster this card points to activates an effect by detaching material(s) (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                        SR Rarity
                                        The Phantom Knights of Break Sword
                                        SR Rarity
                                        The Phantom Knights of Break Sword
                                        The Phantom Knights of Break Sword
                                        DARK
                                        The Phantom Knights of Break Sword
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 1000


                                        2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.



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